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The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. A lot of us in the games industry have always wanted to do a sequel to my first indie game The Dark Eye. Its a top-down side-scrolling platformer that has a dark and moody setting and it was originally released in 2011. The concept for a sequel was discussed and I even had many of the same ideas as I had a few years ago. However, after the games release I encountered some challenges. First and foremost, its been nearly one year since the games release. To be honest, I was worried if I could tackle a sequel, if I should bother at all. At this point, my schedule has been totally filled up for quite some time and Ive been working hard as a freelance game developer. While I want to finish a sequel, I dont have much time for it and would have to focus on one more thing first. I also had to deal with other personal problems and I dont really feel like writing another word on this topic right now. I would really like to do another game, but Im not convinced that its even possible. I still have the same concerns about this project that I had three years ago. I dont think it would be fair to the fans of the original game and Im not entirely sure how Id be able to write another game if I were to do so. There are many other ideas that have been thrown around in my head about sequels that I would never pursue if given the chance, because I feel it wouldnt do any justice to The Dark Eyes world. Ive gone back and forth about whether I should just throw up my hands and not make another game or continue to explore it, because it is so much fun to work on. I feel like a lot of times Ive already had a pretty good idea for another game, but then Ive also had some major setbacks. I realize that I should just go ahead and make the game I want to make and not waste any more time, but I get scared every time I have to do it. Its also been difficult to keep motivated to work on this game for such a long period of time and Ive even lost a few good friends who have played The Dark Eye. After a while I began to feel that Im wasting a lot of time. In between development I have to worry about a bunch of other things, like maintaining connections with the people Ive made connections with after all.
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